CST 325 – Week 7 – Shadows

In our penultimate week, we learned about shadow mapping–specifically, casting shadows from a single directional light. First, we had to render scene depth from the point of view of the directional light into a texture. Next, we had to re-render the scene from the eye, determining whether each pixel was in shadow (by using the depth texture created in the initial rendering).

Leave a Reply

Your email address will not be published. Required fields are marked *