This week we started learning about audio manipulation with JES. I learned that audio is recorded using different sample rates (samples per second) and with different bit depths (bits per sample). The bit depth of an audio file determines how many unique values a single sample can have. A sample’s value corresponds to amplitude (how quiet or loud it is). It is the change in a sample’s value over discrete time steps that determines a sound wave’s frequency (how high or low the pitch).
Ultimately, we applied what we learned about sound manipulation to create our own unique sound collages. I was selected to create a demo video on my approach and it can be seen below:
I decided I wanted to blend two of my samples together, so that I could have background music throughout my sound collage. It was not part of the assignment, but it was fun figuring it out.
After our brief section on audio manipulation, we were tasked to create a hangman game with a partner. It was fun figuring out all the error handling to redirect a player who may have entered unexpected input. It was satisfying creating a working copy of this simple game and I am excited to work with my team on our upcoming text-based adventure game!
Last, out midterm project was due this week. We had to create two filters: a CSUMB-themed filter, which we created last week, and one of our choice. Cody (my team partner) and I decided to create an effect that would make a photo appear like a bad VHS recording. While we didn’t get to include all the features we originally had hoped for (pixel shifting and color bleeding), I’m pretty satisfied with the results: